Tuesday, August 27, 2013

Review: Cloudberry Kingdom (Wii U)

Cloudberry Kingdom is a new platformer from Pwnee Studios. The game launched on August 1st for the Wii U. The game has also since been released on the Xbox Live Arcade, Playstation Store, and Steam. The game is currently being worked on for release on the Vita, Mac OS, and Linux (slated for a Fall 2013 release). The game has the feel of a cheap flash game, however, after playing the game for an extended period of time, both the aesthetics and gameplay feel appropriate. The cheap feel fades as time is spent and the player realizes the potential of the game’s vast customization.

Aesthetics:
Cloudberry Kingdom looks as though it cut and pasted together out of bright construction paper, akin to the art style of the popular show South Park. This is not a bad thing, however. The game does not have bright and sharply defined visuals to the effect of Pikmin or The Last of Us, but this does not stop the game from looking good. While the art-style itself is fun to look at for a while, the style does begin to look tired after hours of playing. Another issue arises when the player realizes that every asset is recycled time and time again. This does not hurt the gameplay, but the visuals begin to feel tired throughout the time spent playing.
One cool factor which exists in the game is the ability to totally customize the player character. Hats, cloths color, cape color, facial hair, and cape color outline can all be tweaked to the player’s specification. This option is available to every player when playing multiplayer.

Story:
There is not much story to be had in Cloudberry Kingdom. The main “story” of Cloudberry Kingdom has the player, Bob, trying to rescue the princess from an evil captor. There is a campaign which can be played. The campaign offers levels which gradually increase from very easy, to blisteringly difficult.
Sound:
The music and sound effects are very high quality and help to increase the tension the player experiences throughout the game. The soundtrack is brilliant, and is something which I would not mind listening to on my iPod or in the car.

Gameplay:
The gameplay takes place in a series of procedurally generated, short levels. Every level is randomly generated, ensuring that the player never experiences the same level twice.  There are only a certain amount of obstacles which comprise the danger in each of the levels. This does not mean that the levels ever stop feeling varied, however. This is especially true as the difficulty increases. In my case, at the very least, I became distracted by the sheer amount of things trying to kill me on the screen.
One problem that I noticed during the gameplay is that, as the levels get harder, the game almost turns into a game of running. This means simply, that the game seems to get easier (as well as the timing), if the player simply never stops running to the right.
The controls were very tight throughout my experience playing the game. The player character controlled better than Mario in the most recent 2D Mario games.
There is no variety in the ways to play Cloudberry Kingdom. There is the Story mode, an Arcade mode, and a free play mode:

Story:
                This is exactly what you may expect, as outlined above. Many linear levels that do not appear to be randomized appear in this mode.
Arcade:
                In the arcade mode, players attempt to attain a high mode in different modes which test different skills as different heroes are used. The heroes mentioned here are simply different abilities being utilized by Bob. These range from Double jump, jet-pack Bob, and many others. These add many types of playability and test different skills of the player.
Free Play:
                The player is free to have total control over difficulty and play with their friends without needing to try to win a high score.

Overall:
                Cloudberry Kingdom is a delightful platformer which tests both the skill and patience of the players. The game plays in a very tight manner, which allows the player to understand that the fault is theirs when they lose. The music and limited aesthetics lend to a pleasant experience within the game.
I would recommend this game to anyone who is a fan of the platforming genre. This is especially true for people who enjoy the difficulty of games such as VVVVV and Super Meat Boy



 By Erich Martin
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Wii U, PS3, Xbox 360, Steam
$10.00



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